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Saturday, August 29, 2020

Borderlands 3’s New ‘Easy Mayhem’ Event Accidentally Proves How Bad The Modifiers Are - Forbes

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Borderlands 3 has kicked off another week-long event for its anniversary celebration, and this one, Mayhem Made Mild, replaces the usually hard slate of modifiers at high Mayhem levels with easy ones. And seeing how that works in practice, I agree with this thread that the entire concept of Mayhem modifiers has not panned out, and the game is more fun when you can simply…not have to deal with them at all.

Mayhem modifiers were introduced as a way of introducing challenge to higher difficulties other than flat enemy health scaling. And while they technically do make the game harder, it’s not usually in a fun challenge sort of way, it’s just exhausting or irritating.

There are the modifiers that clutter up the screen with too many damn effects in a game already full of them, like enemies dropping elemental pools or spinner traps. There are ones that are just lazy and boring like reducing crit or non-crit or elemental damage, simply making it take longer to kill enemies for no real reason. And there are the exhausting ones, like trying to kill floating invincibility drones that are glitched inside walls, or dumping four clips of ammo into an immortal death skull so you don’t insta-die every other kill. Or the one that eliminates Fight for Your Life which makes Borderlands 3’s bad checkpointing even worse.

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In short, this week is giving us a glimpse of what life would be like without these most annoying modifiers (though hell, even most of the easy ones are still annoying), and I agree that the game would be better off without them.

I understand that Borderlands was trying to do something clever with difficulty here, but it just didn’t work out. I think it would be better if say, you encountered an enemy cluster every so often that maybe had some special powers in higher difficulties, kind of like champion mobs in Diablo, but to have every rank and file enemy spawning pools or traps or shooting out death heads or reducing your damage is just not the way to go.

I maintain that the best state Borderlands 3 was in was back during the Mayhem 4 days, when they reduced all modifiers down to one enemy one, and one player one. Ie. enemies are more accurate and your shotguns do 35% more damage. Easy to keep track of, and they did not muddle up gameplay at all.

I still believe this is the way to go now, and all these modifiers do is force players to re-roll and re-roll until they get a combination that is the least amount of annoying, and generally speaking, it’s always annoying regardless. It was a neat experiment and I’m sure a lot of work went into it, but it just doesn’t work, and the option to turn off modifiers entirely would be a godsend. It would make Mayhem 10 a bit “easier” I suppose, as this event demonstrates, but would it be more fun? Less irritating? Yes, which I think should always be the priority when making decisions like this.

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The Link Lonk


August 29, 2020 at 07:38PM
https://www.forbes.com/sites/paultassi/2020/08/29/borderlands-3s-new-easy-mayhem-event-accidentally-proves-how-bad-the-modifiers-are/

Borderlands 3’s New ‘Easy Mayhem’ Event Accidentally Proves How Bad The Modifiers Are - Forbes

https://news.google.com/search?q=easy&hl=en-US&gl=US&ceid=US:en

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